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[Android] Image distortions after Unity splash screen
Steps to reproduce: 1) Download attached project 'Noise.zip' and open in Unity.2) Go to file >> Build Settings and switch plat... Read more
[HLAPI] No error is printed when spawning objects that were not added to...
Steps to reproduce:1. open attached project2. play scene 'main'3. Host server4. Press 'Space' Actual: Cube gets Spawned but it is no... Read more
[HLAPI][NetworkTransform] setting rotationSyncCompression is not synced...
Steps to reproduce:1. open attached "UNET.zip" project2. build and run3. play two instances (can be editor)4. host and connect Actua... Read more
[5.4][GPUProfiler] Most draw call entries do not have names/objects asso...
Since 5.4, most draw calls in GPU profiler aren't associated with the objects. So the detail profiler view just shows "N/A" for the ... Read more
[AW] Remove properties breaks recorded scene value
Steps to reproduce: 1. Create new project and add cube with rotation (0, 0, 330)2. Open animation window, create animation, move to ... Read more
[UNET] playerControllerId values gets overridden for Host
Steps to reproduce:1. Open attached "UNET.zip"2. run two instances of the project3. one as Host other as Client4. Press BackQuote bu... Read more
[iOS] Slowdown due to precision change for shadowmap uvs
There is a performance regression on A7 devices possibly because of the transition from half4 to float4 for shadowmap coordinates. T... Read more
[VR] Changing VRSettings.renderViewportScale can cause single frame judd...
Steps to reproduce:1. Download and open attached project "RenderViewportScaleBug.zip"2. Make sure VR mode is on3. Play scene "scene"... Read more
[IL2CPP] Build fails if a managed .dll is named differently than the ass...
Steps to reproduce:1) Open the attached project.2) Build for iOS or Android with IL2cpp as the scripting backend. The build fails; a... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used