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EventSystem/Physics2DRaycaster do not take SortingGroup components into ...
How to reproduce: 1. Open attached project 2. Observe that the white toggle is visually layered behind the red toggle due to the Sor... Read more
[UWP] Caret position cannot be changed using mouse and text is only appe...
How to reproduce: 1. Open the attached project 2. In the Build Settings, switch the Target Platform to UWP 3. Build the project 4. O... Read more
[UI] Image Mask's "Show Mask Graphic" property state does not animate, a...
Image Mask does not animate according to the "Show Mask Graphic" property's toggle value, although value changes in the inspector. ... Read more
WebGL project with custom template doesn't have a "TemplateData" folder ...
Reproduction steps: 1. Set-up Jenkins 2. Set-up GitHub Project 3. Try to build the Project with Jenkins Expected Result: The WebGL... Read more
GPU Lightmapper bug
1. What happened High geometry density such as trees and foliage on modified terrain result in unusable lightmap results when usin... Read more
Mesh scaling results in performance drop when using non-default Mesh Col...
Reproduction steps: 1. Open the attached project 2. Open the "SampleScene" scene 3. Press "Play" 4. Select all children GameObjects ... Read more
Selected array element in the Inspector carries value over to other elem...
How to reproduce: 1. Download, extract and open attached project (1109673repro.zip) 2. Open 'SampleScene' and select 'GameObject' in... Read more
Editor window's "Maximize" function is inconsistent when the window is u...
How to reproduce: 1. Open user's attached project ("BugEditorWindow.zip") 2. Select "BUG" custom menu and open both windows. 3. Try ... Read more
Composite Collider 2D of a Tilemap is split when rotating Tiles situated...
Steps to reproduce: 1. Open the Project TilemapColliderBug 2. Draw tiles near the origin parallel to x or y axis 3. Select the Til... Read more
Mesh compression on fbx cause huge memory usage and wrong assetbundle build
Steps to reproduce: 1. Open user attached project 2. Change the mesh (in fbx named "QJC_HS_Afandian01")compression to low and apply ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [VFX Graph] Base Color Map Inconsistency between Lit and Unlit Ouput
- [HDRP] Water is using the wrong depth when calculating absorption for alpha clipped transparents with depth prepass enabled
- [VFX Graph] Emissive isn't working with Decal output
- Gizmos are not drawn in Game view and Render Graph Execution errors are shown when stacked Overlay Camera is used and 'Compatibility Mode' is disabled
- Crash on WalkTypeTreeInternal when selecting the Texture of a specific FBX