Search Issue Tracker
Fixed in 1.4.0 & 2.0.0
Votes
0
Found in [Package]
1.3.0
Issue ID
1117577
Regression
Yes
[UWP] Caret position cannot be changed using mouse and text is only appended at the end in TMP InputField
How to reproduce:
1. Open the attached project
2. In the Build Settings, switch the Target Platform to UWP
3. Build the project
4. Open the solution .sln file in Visual Studio
5. Run the build on the Local Machine (Debug | x64)
6. Once the project is launched, enter "abc" to both input fields (Unity and TextMesh Pro)
7. Using the mouse, place the caret between letters "b" and "c" (in both Input Fields)
8. Type "ddd" (in both Input Fields)
Expected result: In both Input Fields, placing the caret using the mouse works, and text can be added within the existing text.
Actual result: In TextMesh Pro InputField, placing the caret using the mouse no longer works, also text can only be appended to the end.
Reproducible with - 2019.1.0a8, 2019.1.0a14, 2019.2.0a1
Not reproducible with - 2018.3.3f1, 2019.1.0a7
Note: Inside the TextMesh Pro InputField, the caret position can still be changed using the keyboard arrow keys. (However, the newly typed text still appears at the end.)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Resolution Note (fix version 1.4.0 & 2.0.0):
This issue has been resolved in release 1.4.0 & 2.0.0 of TextMesh Pro.