Search Issue Tracker
Fixed in 2019.1.X
Fixed in 2019.2.X
Votes
0
Found in
2017.4.0f1
2018.2.0a1
2018.3.0a1
2019.1.0a1
2019.1.0a12
2019.2.0a1
Issue ID
1117432
Regression
No
Composite Collider 2D of a Tilemap is split when rotating Tiles situated near the origin
Steps to reproduce:
1. Open the Project TilemapColliderBug
2. Draw tiles near the origin parallel to x or y axis
3. Select the Tilemap and rotate it 90 degrees around z axis
4. Toggle Tilemap off and on and observe the Collider
Expected results: Composite Collider 2D remains uniform after rotating the Tiles
Actual results: Composite Collider 2D splits into two after rotating the Tiles
Reproducible with: 2017.4.18f1, 2018.2.20f1, 2018.3.3f1, 2019.1.0a14, 2019.2.0a1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
Add comment