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Sprite packer only packs the first slice of a sprite correctly
To reproduce:1. Open attached project2. Select sprite "numbers"3. Make sure it is sliced in 4.6.0b24. Add a packing tag and pack the... Read more
a sprite breaks when entering play mode
To reproduce:1. Open attached project2. enter play modeExpected result: A new sprite spawns and we have two identical spritesActual ... Read more
Scaled and rotated object change geometry when parented by a scaled object
To reproduce:1. Open attached project2. Open scene sc13. Select all gameobjects except "body" and attach them as children to "body" ... Read more
Large font sizes cause uGUI text display artifacts on game view
To reproduce:1. Create a new project2. Add a uGUI text3. Change it's font size to a few thousand (1455 works for me) black text arti... Read more
[FBX] Importing an FBX file with more than 1 UV Map AND Vertex Map means...
To reproduce:1. Open UVsVertex.zip (found in one of the responses from the user)2. Open VertexMaps+2UVs scene3. Observe the game obj... Read more
[Win Store] App crashes when snapping on startup
Launch WSA application from "Start" menu. When splash screen appears, wait for a blink. After a blink, snap application to left or r... Read more
FBX Import scale diff between manual ASCII exported file from Maya and M...
To Reproduce:1. Check the import settings of Sphere_FBX and Sphere_Maya.2. Import them in the editor.3. The asset importer scale is ... Read more
WWW.GetAudioClip() can't handle files that contain '#' in their name
Reproduced with:Unity Version 4.3.3f1 (c8ca9b6b9936)Unity Version 4.3.4f1 (e444f76e01cd) Read more
plugin freezes due to logspam of unitialized animator
-e: see title -works fine on 4.3.4, starts with 4.5.0a1-tested and repros on win7 with chrome/ff -repro:--install 4.5.0 plugin--sele... Read more
'input' keyword is reserved in GLSL
Shader with a struct named 'input' does not work on Android devices. The editor does not show any specific errors, however in the de... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
- VFX Graph font size change does not adjust Sticky Note size when smaller font size is selected
- Rendering Debugger has a “Go to Section” burger button even when the section is already opened and does nothing when pressed
- SIGSEGV error when adding EditorApplication.delayCall callback declared in complex generic type and exiting Unity in `Performanc