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Helper methods in VertexHelper are not updated to accept uv2 and uv3
Expected result: AddVert() should be able to get and process uv2 and uv3 along with the current uv0 and uv1 Actual result: AddVert()... Read more
[iOS] Built has graphical artifacts when using HDR Color Grading PostPr...
How to reproduce: 1. Open the attached project 2. Build for iOS and deploy the Xcode project to the iOS device Actual: Color Gradin... Read more
Game view edges flicker white when Gizmos are enabled and camera is move...
How to reproduce: 1. Open attached project "case_1117393-GameViewEdgeFlicker" and scene "SampleScene" 2. Change "MainCamera" GameObj... Read more
[Package Manager] Jobs package does not show Mathematics and NativeList ...
Jobs package shows no dependencies in Package Manager UI, and after importing, errors are thrown that Mathematics and NativeList ref... Read more
[Android] Massive SpriteRenderer.MultipleRender spikes on some Android d...
Steps to reproduce: 1. Open user attached project 2. Build and Run to an Android device 3. Profile the game and observe the frequent... Read more
IOException is thrown while capturing a snapshot of a build in Memory Pr...
How to reproduce: 1. Open attached project "RefocusingMemoryProfilerException.zip" and scene "Scene" 2. Build And Run the applicati... Read more
IL2CPP generated code calls "try-catch-finally" incorrectly creating wro...
Steps to reproduce: 1. Open 'trycatchfinal' project 2. Build for Android with IL2CPP 3. Inspect the logcat Expected result: Finally... Read more
[XR][iOS][Cardboard] View in player fills only half of screen on iPad
1. Create a new project; 2. Enable Virtual reality; 3. Add Cardboard as VR SDK; 4. Build and run on iPad. Expected result: the view... Read more
Chinese Text gets duplicated when deselected if not finished entering text
Reproduction steps: 1. Open "MinimalRepro" project and open "SampleScene" scene 2. Enter Playmode 3. In the Input Field write "test... Read more
If "Marshal.PtrToStructure()" raises an exception, the Editor crashes
Reproduction steps: 1. Open "MarshallingSample.zip" project 2. Enter Playmode Expected Result: Playmode enters successfully Actual... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [VFX Graph] Base Color Map Inconsistency between Lit and Unlit Ouput
- [HDRP] Water is using the wrong depth when calculating absorption for alpha clipped transparents with depth prepass enabled
- [VFX Graph] Emissive isn't working with Decal output
- Gizmos are not drawn in Game view and Render Graph Execution errors are shown when stacked Overlay Camera is used and 'Compatibility Mode' is disabled
- Crash on WalkTypeTreeInternal when selecting the Texture of a specific FBX