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TilemapRenderer sorting order is not consistent with different images
How to reproduce:1. Open given Unity project2. Enter "Woods Level 2" scene3. Open the Tile Palette4. Select "Bush" tile in the Tile ... Read more
GUI.TextArea causes input string to duplicate itself with Japanease comp...
Reproduction steps:1. Set up Japanese language: https://www.google.co.jp/ime/2. Download user's project and open in Unity3. Open on-... Read more
[Android] Screen.width and Screen.height don't update at the same time a...
Steps to reproduce:1. Open attached project "AndroidOrientationSwitch.zip"2. Build for device and run3. When you change orientation ... Read more
[ARKit][EasyFix] Method's name is misspelled in GenerateImageAnchor.cs
To reproduce:1. Download spring2018_update branch from here: https://bitbucket.org/Unity-Technologies/unity-arkit-plugin/downloads/?... Read more
[Editor] Crash on changing the graphics API to DirectX 12
Editor crashes while changing the "Graphics APIs to DirectX12" Steps to reproduce:1. Open empty project2. File > Build Settings &... Read more
Mouse click registers twice when foregrounding unity while recompiling a...
To reproduce:1. Open QA's attached project2. Edit any comment in the "EditMe" script3. Click on the Editor window to foreground it a... Read more
Flickering Inspector (or other) window when changing Color Space from Ga...
How to reproduce:1. Open the attached project2. Go to Edit --> Project Settings -->Player3. Change Color Space from Gamma to L... Read more
[LTpipe] Shadows not rendered on mobile editor/player when MSAA is used ...
Shadows not rendered in Lightweight SRP for android in game view. Refer to the screenshot and video attached. Steps to reproduce:1) ... Read more
[HDRP][Template] Exceptions are thrown while switching platform to WebGL...
Exceptions are thrown while switching platform to WebGL and assets are unlit. Steps to repro:1. Open the Unity editor > Create a ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
- Editor crashes on D3D12GetInterface when repeatedly enabling and disabling 256 text components