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[Android] Resources.LoadAsync: stall in LockPersistentManager when launc...
Steps to reproduce: 1) Download attached project and open in Unity.2) Build and run project on a device.(make sure Autoconnect Profi... Read more
[TrailRenderer][MinVertexDistance] Draw starts only when object moves by...
Reproduction steps:1. Open attached project.2. Open and play "TestScene".- "Trail Renderer" in "Ball > Trail" game object start t... Read more
Setting one of the Range attribute's values to infinity breaks it
Steps to reproduce:1. Open attached project.2. Select "Cube" in the scene3. Try moving slider from left to right in the inspector ta... Read more
Canvas inside canvas resets position/anchors when entering play mode
Steps to reproduce:1. open attached "ErrorProject.zip"2. open scene LEperiment3. select "LoreCanvas" in hierarchy4. center RectTrans... Read more
Mixed lighting causes artifacts when entering shadow draw distance
Steps to reproduce:1. Open "MixedLighting.zip"2. Open scene "New Scene"3. Move scene camera closer/further to/from plane. Expected b... Read more
[metal/hlslcc/runtime] Shader compilation fails and entire screen is ren...
Steps to reproduce: 1. Open attached project2. Change the main graphics API for Mac Standaole to 'Metal'3. Build 'DemoWalk' scene4. ... Read more
[MeshCollider][SphereCast] Does not detect some triangles when radius is...
Reproduction steps:1. Open the attached project.2. Open "SphereCastFail" scene.3. Select "TestSphereCast" game object.4. Expand "Tes... Read more
Object with a material block property causes other object's material to ...
Repro steps:1. Open "MaterialPropertyBlockTest" project2. Open "Scene" scene3. Check the inspector and notice that the left characte... Read more
Mesh renderer lines are thicker in 5.4
Steps to reproduce: 1) Open the attached project2) Go to the scene window3) Select the cube4) Observe the collider lines around the ... Read more
Memory Leak appears when entering play mode with two cameras and UI element
Steps to reproduce:1. open ExampleProject2. open scene "ExampleScene"3. Press play4. Open Profiler5. Choose Memory tab Result: notic... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sprite texture is null when read from a SpriteAtlas in an Addressables bundle
- Scrolling in the Tile Palette Brush Pick overlay breaks when a lot of Brushes are saved and the List View is enabled
- OnPreprocessAsset is not triggered when AssetPostprocessor version is changed and script recompiles
- Terrain Component and Overlay Text Rendering is broken when using Bitmap Text Rendering Mode
- “No Overlays” Overlay overlaps with the Tile Palette toolbar when docked on the left