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[particles] Removing a ParticleSystem from a component leaves behind an ...
In the player: 1)Add a particle system to a gameobject.2)Destroy the particle system(not the gameobject)3)Call GetComponent<Rende... Read more
Preset serialized properties are not saved to disk on project save
To reproduce: 1. Open the attached project (Unity2018.1.0b8 - Preset Not Saving Bug.zip)2. Select "Presets/TransformPreset0" and cha... Read more
[macOS] Any project built for macOS standalone fails to launch with "BUI...
Steps to reproduce: 1. Open attached project (or create a new one)2. Build it for macOS standalone3. Try to launch the build4. Notic... Read more
[XR] Events are not fired while hovering on UI components
Events like highlight, click etc are not fired while hovering on any of the UI Component. Steps to Reproduce.1. Open the attached pr... Read more
[PLM] Supersampling doesn't work
Steps for reproduction:1) Download the attach project2) Open the scene `t1`3) In custom lightmap parameters, change anti-aliasing va... Read more
[XR] Rendering a camera with an offset and scaled viewport after the mai...
Black screen or artifacts appear when rendering a camera with an offset and scaled viewport (scissor rect) after the main camera. Ex... Read more
[Unity][GraphicsInitialize] - 2017.3 - 2017.3 app takes ~2.5 seconds lon...
A Unity 2017.3 app takes ~2.5 seconds longer to load than a Unity 5.4 app on RS4 (Time spent in UnityPlayer.dll!Export...New functio... Read more
Building AssetBundles using batchmode, deletes files inside "Library/Scr...
Reproduction steps: 1. Run "MinimalRepro.zip" project with Command Line Arguments* Expected Result: The AssetBundles can be built wi... Read more
NavMeshAgent.Warp() changes the transform position when updatePosition =...
Steps to reproduce: 1. Download and open the newest attached project(warpbug.zip)2. Enter Playmode3. Press space to set updatePositi... Read more
Editor starts lagging in play mode when using a specific mouse on MacBook
To reproduce:1. Open project2. Play scene3. Move mouse cursor in game view window when LMB is pressed Expected vs Actual: editor sho... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open
- Some Prefab Source section items overflow into Override section