Search Issue Tracker
Duplicate
Votes
0
Found in
2018.2.0a2
Issue ID
1006890
Regression
Yes
[macOS] Any project built for macOS standalone fails to launch with "BUILDNAME cannot be opened because of a problem." error
Steps to reproduce:
1. Open attached project (or create a new one)
2. Build it for macOS standalone
3. Try to launch the build
4. Notice the build fails to open and throws "BUILDNAME cannot be opened because of a problem." popup (screenshot)
Reprudced with: 2018.2.0a2
Not reproducible with: 2018.1.0b9, 2018.2.0a1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
- Files in the target folder are deleted without a proper warning when building an iOS project
Add comment