Search Issue Tracker
Fixed in 2018.2.X
Fixed in 2018.1.X
Votes
0
Found in
2018.1.0b8
Issue ID
1006883
Regression
No
Preset serialized properties are not saved to disk on project save
To reproduce:
1. Open the attached project (Unity2018.1.0b8 - Preset Not Saving Bug.zip)
2. Select "Presets/TransformPreset0" and change rotation.x value to 100
3. Select "Presets/MyComponentPreset0" and change TestValue value to 57
4. Click File -> Save Project
5. Close Unity
6. Open the project again.
7. Observe the values, changed in steps 2 and 3
Expected: changed values in the presets are properly serialized and saved to disk.
Reproduced in 2018.1.0a6, 2018.1.0b8, 2018.1.0b9, 2018.2.0a2
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Adaptive Performance Samples are using the obsolete "FindFirstObjectByType" method
- [UVCS] Wrong folder moved to changelist after shelve/unshelve sequence
- Object Selector becomes unresponsive when selecting root UI Document as Data Source for Add Binding in UI Builder
- Search #Light.m_Shadows.m_Type query block does not detect default Light objects in Scene unless they were modified
- Shader Graph "Create Node" menu has a doubled text in search when the text was deleted replaced to the space and then the exact same text was entered
Krellumdaed
Dec 19, 2018 16:05
I may be having a related issue. When I modify my ScritpableObjects with the inspector the changes are not saved to disk in the asset file.
Same symptom, a different type of object.