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Entering play mode crashes at TerrainRenderer::EnforceLodTransitions
Steps to reproduce: 1. open ExampleProject 2. open scene "Third scene" 3. Press play Result: Unity crashes Reproduced with: 5.5.0a... Read more
[WSA] App crash unloading scene
WSA 8.1 and UWP applications crash when scene loaded asynchronously is unloaded. Reproducible on 5.3.6p2, 5.4.0p1. Repro steps: 1.... Read more
Null-coalescing operator returns only left-hand operand when used on pub...
Reproduction steps: 1) Open "Null-coalescing operator.zip" project 2) Open "repro" scene 3) Make sure that "Main Camera" game object... Read more
[Postprocessing] OnPostprocessAllAssets isn't called on all assets
Steps to reproduce: 1. Open attached project "821803.zip" 2. When importing is done - open "imports.csv" file found in project root... Read more
[LuaInterface]The Editor crashes when using LuaInterface library
Steps to reproduce the issue: 1. Open attached project. 2. Agree to update the Scripting API when asked to. 3. Open scene named "1".... Read more
[Android] Input.location.isEnabledByUser returning wrong value when loc...
Steps to reproduce: 1) Download attached project 'LocationServiceTest.zip' and open in Unity. 2) Open scene 'TestScene'. 3) Make su... Read more
Texture re-import via script takes inordinately long
Steps to reproduce: 1. Open the attached project. 2. Go to build settings and set it to Android platform and 'Texture Compression' ... Read more
[Unet] non-zero netId error after certain lobby example use-case scenario
Steps to reproduce: 1. Open attached project 2. Build and run this project 3. Play in editor 4. Press "play and host" in editor and ... Read more
[Shuriken] Size over lifetime defaults to Z axis
1. Open Scene1 from attached project. 2. Create a new particle system. 3. Select Size over lifetime. 4. Observe how the default axis... Read more
[Shuriken] SubEmitters not inheriting parent velocity when using Inherit...
Repro steps: 1. Open Scene1 from attached project. 2. Select Particle System from the Hierarchy to preview it. 3. Observe how upon d... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on BurstCompilerService::CompileAsync when entering Play mode in a specific scene
- InvalidOperationException when using Game Camera Preview in Scene window with a custom RenderGraph pass
- Changing "PreWarm" parameters on VFX Graph leads to significant performance drops and freeze due to rapid changes in "Total Time"
- Player display resolution changes to the native resolution of the monitor when Player becomes unresponsive
- [Quest] Game View is no longer rendered in the HMD if it's hidden in the Editor when using Meta Link