Search Issue Tracker
Fixed in 2020.1.X
Votes
0
Found in
2017.4.0f1
2018.4.0f1
2019.1.0a1
2019.2.0f1
2019.3.0a1
2019.3.0a11
Issue ID
1174639
Regression
No
[VCS] Deleting multiple assets while version control is enabled is very slow
How to reproduce:
1. Create a new project in your prefered workspace
2. Open and connect it to Perforce
3. Create a new folder and in it create a 100 new materials (Just copy and pasting the same default material is fine)
4. In the Hierarchy Window select them all and delete them
5. Observe how long it takes until they're fully deleted
Expected result: the files are deleted relatively fast (3-10 secs)
Actual result: the deletion of the files is slow while VCS is enabled (40~secs)
Reproduced in: 2019.3.0a11, 2019.2.1f1, 2019.1.14f1, 2018.4.6f1, 2017.4.31f1
Note: Reproduces both with Plastic SCM and Perforce
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Toolkit Slider value defaults to min value when the initial value is set in the UXML file
- The Player hangs when unloading a scene using the UnloadUnusedAssets() method
- [iOS] Too many texture parameters error is thrown when running on devices that support the number of parameters
- [MacOS] Trying to pick a Colour from full-screen window breaks Colour Picker Tool functionality
- WebGL Player hangs on first frame when "Autoconnect Profiler" is enabled and large amount of Profiler data is buffered before the first frame
Add comment