Search Issue Tracker
Fixed in 7.1.1
Votes
1
Found in [Package]
7.0.1
Issue ID
1174656
Regression
Yes
Attempting to create a zero length compute buffer is thrown after upgrading Universal RP template to 7.1.1
To reproduce:
1. Create a new project with Universal RP template;
2. Upgrade Universal RP package to 7.1.1 (latest SRP master);
3. Observe the error in the console
OR
1. Create new project
2. Import Core RP Library, Shader Graph, and Universal
3. Set Graphics API to Vulkan
4. Create a new PBR Shader Graph
5. Open the new Shader Graph
Result: "ArgumentException: Attempting to create a zero length compute buffer
Parameter name: count" is thrown
Reproduced with Unity 2019.3.0a12 and when upgrading from 7.0.1 to 7.1.1 package.
Notes:
1. The error is thrown always when upgrading SRP packages, and sometimes when opening the project.
2. The error is not thrown if I open a new template, close the project, change manifest file to 7.1.1 and open the project again
3. Tested and reproduced on OSX Mac Editor, Win Vulkan Editor
Fixed in Universal RP 7.1.2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- PlayerPrefs get corrupted when a minimized fullscreen Player is closed through the Taskbar
- "To Debug, run app with -diag-job-temp-memory-leak-validation cmd line argument. This will output the callstacks of the leaked allocations." warning is printed when JobTempMemoryLeakValidation switch is enabled
- Main Thread stalling when loading Audio Source asset asynchronously while preloading another Audio Source asset
- Material artifacts occur in the Material Preview window when baked lighting is applied to scenes
- “ArgumentOutOfRangeException” after saving, reseting and re-add Default Tile Palette Tools to the list in Preferences window
Add comment