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0
votes
By Design

Calling AudioSource.Play every frame causes the first Audio Filter to lo...

Audio

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Jun 10, 2016

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Version/s: 5.3.2f1

How to reproduce: 1. Open the attached project and a "Test" scene in it.2. Open the Console window, play the scene and notice how th... Read more

0
votes
Fixed

[VFX Graph] Operators Size isn't consistent

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Oct 08, 2024

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Version/s: 6000.0.20f1

Steps to reproduce: 1. Open a VFX 2. Create a bunch of operators (Vector3, Sample Noise Operator etc..) 3. Collapse some of them, Su... Read more

0
votes
Won't Fix

Baked NavMesh with intersecting objects is deleted on save when Max Slop...

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Jul 08, 2022

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Version/s: 2020.3.36f1, 2021.3.6f1, 2022.1.9f1, 2022.2.0b1, 2023.1.0a3, 2023.2.0a1, 2023.3.0a3, 6000.0.37f1, 6000.1.0a7, 6000.2.0a1, 6000.3.0a1

How to reproduce:1. Open the attached project ("NavMeshBug.zip")2. Open the Navigation window (Window -> AI -> Navigation)3. C... Read more

1
votes
By Design

RegisterValueChangedCallback gets called on the last element of a list w...

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Oct 14, 2024

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Version/s: 2022.3.50f1, 6000.0.23f1

Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Assets/Scenes/SampleScene” Scene3. In the Hierarchy window, s... Read more

0
votes
Fixed

imported SkinnedMeshed get broken when default scale value is zero

Graphics - General

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Feb 10, 2016

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Version/s: 5.2.4p1

How to reproduce:1. Open the attached project2. Select "cc_Mother of Dragon.FBX" model3. Be sure that its Animation Type is set to L... Read more

0
votes
Fixed

[Visual Effect Graph] ArgumentOutOfRangeException error is thrown on rig...

Package: Visual Effect Graph

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Aug 19, 2019

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Version/s: 2019.3.0a12

ArgumentOutOfRangeException error is thrown on right clicking any block property in graph window Steps to repro:1. Create a new proj... Read more

0
votes
Fixed

[UNETServerDLL] "val>=0" assert rises when "ReliableSequenced" channel i...

Networking

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Jan 29, 2016

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Version/s: 5.4.0b3

Steps:1. Open attached project2. Run "ChatServer.exe"3. Run "ClientGUI.exe"4. Connect to server by pressing Connect button5. Press "... Read more

1
votes
In Progress

Incorrect Preferred Height calculation when a single text line uses diff...

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Apr 29, 2025

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Version/s: 2022.3.61f1, 6000.0.48f1, 6000.1.1f1, 6000.2.0a10, 6000.3.0a1, 6000.4.0a1

Reproduction steps:1. Open the attached “IN-99300.zip” project2. Open the “Test” Scene3. Observe the Game view Expected result: All ... Read more

0
votes
Fixed

receiveGI MeshRenderer property cannot be searched

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Oct 07, 2025

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Version/s: 6000.3.0a2, 6000.4.0a1

Create a prefab from a cube (or any object with a MeshRenderer) Click on the prefab In the inspector right click on the Receive Glob... Read more

0
votes
Fixed

Runtime generated meshes disappear when moving the Camera from the Meshe...

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Jun 06, 2025

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Version/s: 6000.0.50f1, 6000.1.4f1

Steps to reproduce:1. Open the attached “gpu-drawer-culling-test.zip” project2. Open the “OutdoorsScene”3. Enter Play Mode4. Press “... Read more

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