Search Issue Tracker
By Design
Votes
0
Found in
5.3.2f1
Issue ID
804444
Regression
No
Calling AudioSource.Play every frame causes the first Audio Filter to log almost twice as much data as the second
How to reproduce:
1. Open the attached project and a "Test" scene in it.
2. Open the Console window, play the scene and notice how the first AudioFilterTimer logs almost twice as much data as the second.
3. Turn off play mode and disable Audio Controller script in the Audio inspector window.
4. Play the scene again and notice that now both filters logs similar amount of data as expected.
Reproducible: 5.2.4f1, 5.3.2f1, 5.3.5f1, 5.4.0b21
Note: AudioFilterTimer counts the data size in OnAudioFilterRead. AudioController calls Play every update.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [OpenGLES][XR] Zooming in on the camera's URP opaque texture causes "double vision" on Quest in OpenGLES3
- “[Worker0] Could not generate preview image“ error when opening macOS native plugin in the Inspector with Architecture to build for set to ARM 64-bit
- [iOS] Application.absoluteURL is empty on Awake/Start when opening via deep link with Splash Screen disabled
- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
Add comment