Search Issue Tracker
By Design
Votes
0
Found in
5.3.2f1
Issue ID
804444
Regression
No
Calling AudioSource.Play every frame causes the first Audio Filter to log almost twice as much data as the second
How to reproduce:
1. Open the attached project and a "Test" scene in it.
2. Open the Console window, play the scene and notice how the first AudioFilterTimer logs almost twice as much data as the second.
3. Turn off play mode and disable Audio Controller script in the Audio inspector window.
4. Play the scene again and notice that now both filters logs similar amount of data as expected.
Reproducible: 5.2.4f1, 5.3.2f1, 5.3.5f1, 5.4.0b21
Note: AudioFilterTimer counts the data size in OnAudioFilterRead. AudioController calls Play every update.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Texture Compression default texture format is set to PVRTC when building via script BuildPipeline.BuildPlayer
- [Android][GameActivity] APK built with Development Build enabled gets flagged as having Malware
- Default name of manually created Global Light 2D GameObject differs from the one included in the initial project Scene
- Option for "Acceleration Structure Build Flags" cannot be toggled when Lightmaps have been Generated for a Mesh Renderer
- Lights in Batch keep resetting to 0 in the Light Batching Debugger when a new GameObject is created and the mouse cursor is hovered over the Inspector window
Add comment