Search Issue Tracker
Fixed in 2021.3.29f1
Fixed in 2021.3.X, 2022.1.X
Votes
0
Found in
2020.3.48f1
2021.3.25f1
2022.1.0a15
Issue ID
UUM-35121
Regression
No
[VFX Graph] Alpha Blended particles do not render when there is no Update context
Reproduction steps:
1. Open the attached “Test Project” project
2. Open the “OutdoorsScene” Scene in the Project window
3. Observe the Game View
4. Open the “VFXGraph” Asset in the Project window
5. Connect the “Initialize Particle” Node to the “Update Particle” Node
6. Connect the “Update Particle” Node to the “Output Particle Quad” Node
7. Repeat step 2
Expected result: “VFXGraph” Particles on the right successfully render without “Update Particle” Node
Actual result: “VFXGraph” Particles on the right do not render
Reproducible with: 2020.3.48f1, 2021.3.25f1, 2022.1.0a15
Not reproducible with: 2022.1.24f1, 2022.2.18f1, 2023.1.0b16, 2023.2.0a14
Fixed in: 2022.1.0a16
Reproducible on: Windows 10
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on MarkAllDependencies when opening scenes with Assets from the YarnSpinner package
- Crash on CollectAllSceneManagerAndObjectIDs when opening a specific Scene
- GPU device suspended error when replaying a video in the Video Player with NVIDIA Vertical Sync set to Fast
- GPU device suspended error when replaying a video in the Video Player with NVIDIA Vertical Sync set to Fast
- SetComponentEnabled uses class instead of struct when constraining Enableable Component type
Add comment