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Typing transform expressions like /=3 first resets the value to 0 instea...
Reproduction steps: 1. Create and Open new Project 2. Make two empty GameObjects 3. In the Inspector Window set the first GameObject... Read more
ArgumentException produced on repaint when switching to Android Target i...
Steps to reproduce: 1. Create a new project 2. Open Build Settings 3. Switch the Standalone build target to Linux 4. Switch to Andro... Read more
Build fails when building for iOS using IL2CPP and Realm Unity SDK
Reproduction steps: 1. Download and open the attached "IL2CPP_Repro.zip" project 2. Build for iOS 3. Observe the console window Exp... Read more
"Draw mode menu" icon in the "Scene view control bar" has "Texture Filte...
Reproduction steps: 1. Create a new Unity project 2. Observe the "Draw mode menu" icon in the "Scene view control bar" Expected res... Read more
Assigning a lighting data asset causes the lightmaps to be unloaded for ...
With multiple scenes opened in Unity. Assigning a lighting data asset in the lighting window tab, causes the lightmaps for the other... Read more
Subsequent Tests fail when MonoBehavior stops the Editor
How to reproduce: 1. Open the attached project "InvokeTestingBug.zip" 2. Open Test Runner (Window > General > Test Runner) 3. Press ... Read more
[FBX Import] MaterialDescription does incorrect color conversion when pr...
Reproduction steps: 1. Open user-submitted project 2. Navigate to Edit -> Project Settings -> Player -> Other Settings 3. Change Col... Read more
[URP]Screen Position Y Node is flipped when built on a device
Reproduction steps: 1. Open the attached project "test_bug.zip" 2. Build and Run on a device 3. Observe the Base and Overlay cameras... Read more
Standalone Profiler freezes when Cinemachine is installed
Reproduction steps: 1. Create a new project 2. Install Cinemachine 3. Open Profiler (Standalone Process) [Window > Analysis > Profil... Read more
LocalizedStringDatabase.GetLocalizedString wraps corrupts arguments
When padding an IList<object> into `public string GetLocalizedString(TableEntryReference tableEntryReference, IList<object> argumen... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on UnityPlayer!profiling::ProfilerManager::DisposeProfilerRecorder+0xa when Player gets relaunched and exited after running for a long amount of time
- [Input system] When releasing one touch and pressing a second touch during a single frame, the second touch is not translated into UI event line OnPointerDown by the InputSystemUIInputModule
- URP Samples - multiple "Attempting to resolve render surface" and other errors appear when setting Quality pipeline asset
- OnDemandRendering.willCurrentFrameRender returns incorrect values in the Player when UnityEngine.Rendering.OnDemandRendering.renderFrameInterval is greater than 1
- Root motion is not reapplied when transitioning from an animation without root motion to an animation with root motion