Search Issue Tracker
Fixed
Fixed in 1.2.1
Votes
0
Found in [Package]
1.1.0
Issue ID
LOC-575
Regression
No
LocalizedStringDatabase.GetLocalizedString wraps corrupts arguments
When padding an IList<object> into
`public string GetLocalizedString(TableEntryReference tableEntryReference, IList<object> arguments, Locale locale = null, FallbackBehavior fallbackBehavior = FallbackBehavior.UseProjectSettings)` it incorrectly calls the params object[] version of GetLocalizedString which corrupts the smart string.
E.G
{code:java}
static object[] argsPlaceholder = new object[1];
public static string GetLocalizedValue<T>(string key, T arg1)
{
argsPlaceholder[0] = arg1;
return LocalizationSettings.StringDatabase.GetLocalizedString(key, argsPlaceholder);
}
{code}
if the string is "Loading \{0} assets"
This will produce "Loading System.Object[] assets"
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Toolkit Slider value defaults to min value when the initial value is set in the UXML file
- The Player hangs when unloading a scene using the UnloadUnusedAssets() method
- [iOS] Too many texture parameters error is thrown when running on devices that support the number of parameters
- [MacOS] Trying to pick a Colour from full-screen window breaks Colour Picker Tool functionality
- WebGL Player hangs on first frame when "Autoconnect Profiler" is enabled and large amount of Profiler data is buffered before the first frame
Add comment