Search Issue Tracker
Fixed
Fixed in 1.2.1
Votes
0
Found in [Package]
1.1.0
Issue ID
LOC-575
Regression
No
LocalizedStringDatabase.GetLocalizedString wraps corrupts arguments
When padding an IList<object> into
`public string GetLocalizedString(TableEntryReference tableEntryReference, IList<object> arguments, Locale locale = null, FallbackBehavior fallbackBehavior = FallbackBehavior.UseProjectSettings)` it incorrectly calls the params object[] version of GetLocalizedString which corrupts the smart string.
E.G
{code:java}
static object[] argsPlaceholder = new object[1];
public static string GetLocalizedValue<T>(string key, T arg1)
{
argsPlaceholder[0] = arg1;
return LocalizationSettings.StringDatabase.GetLocalizedString(key, argsPlaceholder);
}
{code}
if the string is "Loading \{0} assets"
This will produce "Loading System.Object[] assets"
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Windows] “GUI Window tried to begin rendering while something else had not finished rendering!…” Error is thrown after opening “Insert a template into current VFX Asset” window
- No InvalidOperationException error thrown when Active Input Handling is set to "Input System package" and "OnMouseDown()" is triggered
- Crash on mdb_xcursor_init1 when opening a specific project
- HDRP Decal Projector uses “Default” layer as main layer in “Rendering Layer Mask” instead of “Decal Layer Default”
- Cameras Overlay menu has unnecessary empty space at the bottom
Add comment