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PrefabUtility.LoadPrefabContents needs better handling of incorrect pref...
Steps: 1. Open attached project 2. There three menu items: a) Test/RunTest1 => tries to load prefab contents from unexisting path b... Read more
[GPU PLM][OSX]CL_INVALID_PROGRAM errors and fallback to CPU PLM after ba...
Prerequisites: An Apple machine with discrete GPU having more than 2GB of VRAM is needed to repro this bug. Steps to repro: 1. Open... Read more
Material Picker allows to choose only one material until re-opened
1. Create an empty GameObject 2. Add MeshRenderer component 3. Invoke "Select Material" window and select material (1) 4. Select mat... Read more
[Android] ArgumentException errors thrown when the SDK build-tools direc...
Steps to reproduce: 1. Create a directory named "xyz" under Sdk/build-tools/ (e.g. C:\\android-sdk\build-tools\xyz) 2. Open any proj... Read more
[Blocks] InvalidOnGPU exception when plugging in particle attributes to ...
Repro steps: - Pick a particle attribute (i.e. random per particle node) - Plug it in one of the slots listed below - Observe errors... Read more
[Source Attribute] Blend source attribute blocks are not useful without ...
Repro steps: 1. In initialize, add any blend source attribute block (i.e. blend source velocity) 2. Observe there is no blend field ... Read more
[WebGL]CPU usage by AudioSource.Update increases when audio clips are pl...
To reproduce: 1. Open attached project ("ChromeAudioSource") 2. Open "Main" scene 3. Switch to WebGL platform 4. Build and Run the d... Read more
[Android][OpenGLES2][2DRP] Light2D with Shape type does not work on Adre...
To reproduce: 1. Open the attached project; 2. Change the platform to Android; 3. Make sure Graphics API is set to OpenGLES2; 4. Bu... Read more
Point light has jagged edges when using a LatLong cubemap cookie and is ...
How to reproduce: 1. Open the attached "case_1098392-BrokenCubemapCookie.zip" project 2. Select the PointLight object and inspect th... Read more
[Android][VR] The size of the stereo screen is incorrect in 4k display mode
Steps to reproduce: 1. Open user attached project 2. Build & Run to an Android device 3. Observe the incorrect screen size in 4k dis... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Basic UI Toolkit panels do not render when using URP+RenderGraph+D3D12
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view