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Texture2DArray depth format does not work when using MacOS with an M1 Ma...
Reproduction steps: Open the attached project Open the “/Assets/TestTextureArray.unity” Scene Enter the Play Mode Make sure that “Cr... Read more
Unity crashes when clicking on the eye drop color selector when used res...
Reproduction steps:1. Open an empty project2. In the Hierarchy window select “Main Camera”3. In the Inspector window click on Camera... Read more
Paused Playable starts playing when a GameObject's visible state is chan...
Reproduction steps:1. Open the attached project “Repro.zip”2. Enter Play mode3. Click the “Toggle Camera” button in the Game view (“... Read more
Unity Editor crashes on UI::Canvas::UpdateCanvasRectTransform when exiti...
Steps to reproduce:1. Open the project from the google drive link2. Open the “Assets/Local/Example/battleZoneExample_hjh.unity” Scen... Read more
Standalone Profiler Crash in RtlEnterCriticalSection on exit
Repro steps: start a new project and open the Standalone Profiler Press play and record a few frames exit play mode try to close the... Read more
"Removing null node" and "Edge.fromNode is null" errors thrown when ente...
Reproduction steps: Open the attached project Open “/Assets/Scenes/SampleScene.unity” Scene Select the “Cube” GameObject in the Hier... Read more
[WebGL] Depth of Field is less blurry in Build when compared to Game View
How to reproduce:1. Open the attached project "DoFTest.zip"2. Build and Run the Scene "SampleScene" for WebGL3. Compare the view in ... Read more
NullReferenceException in TMPro.MaterialReference when creating a UI But...
Repro steps: start a new project create a new UI Button - TextMeshPro in an empty scene the TextMeshPro pop-up will appear, and you'... Read more
Crash on "SerializedFile::WriteObject" when building the project
How to reproduce:1. Open the project “IN-9487”2. Press File → Build And Run Expected result: project builds successfullyActual resul... Read more
Mesh doesn't get rendered in Player when using Graphics.DrawMeshInstanced
How to reproduce:1. Open the attached project “IN_7570”2. Open “SampleScene” in Scenes3. Enter the Play Mode4. Observe the Game View... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS