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Won't Fix
Votes
0
Found in
2020.3.39f1
2021.3.10f1
2022.1.17f1
2022.2.0b8
2023.1.0a11
2023.2.0a1
2023.3.0a3
Issue ID
UUM-14492
Regression
No
Paused Playable starts playing when a GameObject's visible state is changed and Animator::SyncPlayStateToCulling() is called
Reproduction steps:
1. Open the attached project “Repro.zip”
2. Enter Play mode
3. Click the “Toggle Camera” button in the Game view (“No cameras rendering” should show up)
4. Click the “Toggle Camera” button again
Expected result: The Cube does not move
Actual result: The Cube starts spinning
Reproducible with: 2020.3.39f1, 2021.3.10f1, 2022.1.17f1, 2022.2.0b8, 2023.1.0a11
Reproducible on: macOS 12.4 (Intel)
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Resolution Note:
Thank you for bringing this issue to our attention. Unfortunately, after careful consideration we will not be addressing your issue at this time, as we are currently committed to resolving other higher-priority issues, as well as delivering the new animation system. Our priority levels are determined by factors such as the severity and frequency of an issue and the number of users affected by it. However we know each case is different, so please continue to log any issues you find, as well as provide any general feedback on our roadmap page to help us prioritize.
Forum announcement: https://forum.unity.com/threads/animation-status-update-q2-2023.1445425/
Roadmap: https://unity.com/roadmap/unity-platform/3d-characters-and-animation