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Won't Fix

Votes

0

Found in

2021.3.10f1

2022.1.17f1

2022.2.0b8

2023.1.0a11

2023.2.0a1

Issue ID

UUM-14527

Regression

No

[WebGL] Depth of Field is less blurry in Build when compared to Game View

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How to reproduce:
1. Open the attached project "DoFTest.zip"
2. Build and Run the Scene "SampleScene" for WebGL
3. Compare the view in Build and in the Game View of the Editor

Expected result: Game View matches the Build
Actual result: Background objects in Game View are more blurry than in the Build

Reproducible with: URP 12.1.7 (2021.3.10f1), 13.1.8 (2022.1.17f1), 14.0.3 (2022.2.0b8), 15.0.1 (2023.1.0a11)
Could not test with: 2020.3.39f1 (WebGL build fails)

Tested on:
- Google Chrome (105.0.5195.102) on macOS 12.3 (Intel)

Notes:
- On 2023.1.0a11 a non-working build is created unless "Development Build" is checked in Build Settings

  1. Resolution Note:

    Thank you for reporting a bug to Unity.

    We have reviewed the issue carefully, and in this case the team is unable to prioritize fixing this bug. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that future plans may solve the problem in a different way, or that a workaround for the bug may be available.

    Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.

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