Search Issue Tracker
Fixed
Fixed in 2021.3.13f1, 2022.2.0b15, 2023.1.0a17
Votes
3
Found in
2021.3.9f1
2022.2.0b7
2023.1.0a8
Issue ID
UUM-14489
Regression
Yes
Unity Editor crashes on UI::Canvas::UpdateCanvasRectTransform when exiting Play Mode
Steps to reproduce:
1. Open the project from the google drive link
2. Open the “Assets/Local/Example/battleZoneExample_hjh.unity” Scene
3. Enter Play Mode
4. Unpause Play Mode twice (Play Mode will auto-pause twice)
5. Press the “F7“ button twice
6. Hold the “D“ button until you hit a box and then press the “J“ button
7. Exit Play Mode
Expected result: Editor exits Play Mode
Actual result: Editor crashes
Reproducible with: 2021.3.9f1, 2022.1.6f1, 2022.1.14f1, 2022.2.0b7, 2023.1.0a8
Not reproducible with: 2022.1.5f1
Couldn’t test with: 2020.3.39f1 (couldn't resolve the “The type or namespace name 'PrefabStage' does not exist in the namespace 'UnityEditor.SceneManagement'“ error)
Reproducible on: Windows 10
Stacktrace:
UI::Canvas::UpdateCanvasRectTransform
UI::InitializeCanvasManager'::2'::EarlyUpdateUpdateCanvasRectTransformRegistrator::Forward
ExecutePlayerLoop
ExecutePlayerLoop
PlayerLoop
PlayerLoopController::InternalUpdateScene
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text overlap and is unreadable in Inspector > Terrain Paint Texture after creating new Terrain Layer
- Event "XRInputSubsystem.trackingOriginUpdated" triggers twice when recentering the view
- UITK TextField value is overwritten incorrectly by the converter result when Binding Mode is set to "To Source"
- Out of memory crash when selecting more than 80000 Assets simultaneously
- Test Runner fails to create a script in the active path when selecting a file as the active path
Resolution Note (fix version 2023.1.0a17):
Fixed various canvas issues
Resolution Note (fix version 2022.2.0b15):
Fixed various canvas issues
Resolution Note (fix version 2021.3.13f1):
Fixed various canvas issues