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Fix In Review for 2021.3.X

Fixed in 2022.2.0b15, 2023.1.0a17

Unknown (hidden) 2022.1.X



Found in





Issue ID




Texture2DArray depth format does not work when using MacOS with an M1 MacBook



Reproduction steps:

# Open the attached project
# Open the “/Assets/TestTextureArray.unity” Scene
# Enter the Play Mode
# Make sure that “Create Depth Only” and “Show Depth” are checked in the upper-left corner of the Game View
# Observe the squares in the Game View

Expected result: All squares are red and their brightness decreases
Actual result: The first square is grey and all of the other ones are black

Reproducible with: 2021.3.10f1, 2022.1.17f1, 2022.2.0b8, 2023.1.0a11
Could not test with: 2020.3.39f1 (couldn’t downgrade due to missing required properties/features, thus the errors in the script)

Reproducible on: M1 MacOS 12.4 (21F79)
Not reproducible on: Windows 10 (21H2), Intel MacOS 12.4

Note: This issue is reproducible on Intel and Apple Silicon Editors on M1 Mac

  1. Resolution Note (2022.1.X):

    Canceling port as Unity 2022.1 is near its end of support.

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