Search Issue Tracker
Fixed in 2021.3.14f1
Fixed in 2021.3.X, 2022.2.X, 2023.1.X, 2023.1.0a17
Votes
0
Found in
2021.3.10f1
2022.1.17f1
2022.2.0b8
2023.1.0a11
Issue ID
UUM-14488
Regression
No
Texture2DArray depth format does not work when using MacOS with an M1 MacBook
Reproduction steps:
- Open the attached project
- Open the “/Assets/TestTextureArray.unity” Scene
- Enter the Play Mode
- Make sure that “Create Depth Only” and “Show Depth” are checked in the upper-left corner of the Game View
- Observe the squares in the Game View
Expected result: All squares are red and their brightness decreases
Actual result: The first square is grey and all of the other ones are black
Reproducible with: 2021.3.10f1, 2022.1.17f1, 2022.2.0b8, 2023.1.0a11
Could not test with: 2020.3.39f1 (couldn’t downgrade due to missing required properties/features, thus the errors in the script)
Reproducible on: M1 MacOS 12.4 (21F79)
Not reproducible on: Windows 10 (21H2), Intel MacOS 12.4
Note: This issue is reproducible on Intel and Apple Silicon Editors on M1 Mac
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- AI Assistant upgrade banner's `Open package Manager` link doesn't work
- Sub-asset UI does not refresh when undoing Renderer Feature add or remove actions in a URP Renderer asset
- Scene flickers with a green tint when using Screen Space Ambient Occlusion and Contact Shadows with raytracing
- Scripts with null Components on GameObjects are not removed when calling GameObjectUtility.RemoveMonoBehavioursWithMissingScript
- Color Curve Key values remain visible after changing Curve type
Add comment