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[UWP] Using .NET Standard 2.0 libraries AssemblyConverter fails with Nul...
How to reproduce:1. Download attached project file and open "Test" Scene2. Build a Visual Studio solution for the UWP3. Build the re... Read more
Trigger messages are sent when two Static Trigger Colliders collide with...
How to reproduce:1. Open "ReproProject.zip"2. Enter "TestScene" scene3. Enter Play Mode Expected result: Two static trigger game obj... Read more
Time it takes to create a new project is increasing to unreasonable leve...
Steps to reproduce:1. Create a new project on an older Unity version (e.g. 5.4)2. Measure the time taken3. Create a new project with... Read more
Chrome65 deprecation warning: AudioParam value setter will become equiv...
-e: see title, regression in Chrome, not Unity -repro:--open attached project--run in Chrome65--NOTICE warning: [Deprecation] AudioP... Read more
Chrome66: Autoplaying audio is muted
-e: see title, scene stays silent, message about changed behaviour being logged in console--regression with Chrome, not Unity -repro... Read more
Strange performance spikes when at least one Rigidbody is present in the...
How to reproduce: 1. Open attached project2. Open scene boxInstantiation.unity- Make sure the Profiler Window is visible and the CPU... Read more
[Noise] Significant slow down when selecting a system with a large playb...
Repro steps:1. Open Scene1 from the attached project.2. Select the particle system, advance the playback time to 800, and deselect t... Read more
[Windows] build fails when windows FIPS policy is enabled
-e: windows has a policy for enforcing tighter crypto things (FIPS). when enabled the il2cpp build fails -repro:--enable FIPS policy... Read more
[WindowsMR][Rendering] - 2017 : Plugging a HMD with a running MR app cau...
Favro card: https://favro.com/card/c564ede4ed3337f7b17986b6/Uni-39669 If you plug in a MR HMD in while a standalone app is running t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Renaming the VFX Graph uses "Enter" for a new line and "Enter + Shift" to confirm instead of vice versa
- RasterCommandBuffer.DrawMeshInstanced light attenuation does not work in the Release build Player
- Main thread freezes when right-clicking on the title bar of a windowed Player on Windows
- “Open” button in Inspector does not function for certain Assets
- Channel remapping dropdown in the Terrain Layer does not open when clicked on the title