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Asset Bundle size incrementally increases when updating the Unity Editor...
How to reproduce: 1. Open the attached "1391542" project 2. Build the Asset Bundle (Build -> Build AssetBundles) 3. Open the "AssetB... Read more
[Linux] ArgumentException produced when expanding material hierarchy dro...
Steps to reproduce: 1. Create a new project 2. Create a "Cube" GO in the current scene 3. Select "Cube" GO in Hierarchy window 4. Fi... Read more
FormattingException on asset tables when using legacy group rules
Repro: 1. Open attached project. 2. Assets -> Create -> Localization -> Addressable Group Rules (Legacy) 3. Window -> Asset Manageme... Read more
SpriteShape throws ArgumentException error when checking position validi...
How to reproduce: 1. Open the user's attached project 2. Open scene Scenes/SampleScene 3. Press the Play button and observe the Cons... Read more
2D Bones do not follow 2D IK Chain when Previewing the animation
How to reproduce: 1. Open the attached project "IK_Bug_Repro_Project.zip" 2. Open the "SampleScene" Scene 3. In the Hierarchy select... Read more
[Package Manager] Access denied when installing some packages
Reproduction steps: 1. Create a new project 2. Open the Package Manager 3. Go to + > Add package from git URL 4. Type com.unity.loca... Read more
[ML Agents] The Editor crashes with a Stack overflow when entering Play ...
How to reproduce: 1. Open the user-submitted project 2. Open the scene "AITraining" (Assets/_FIELDEFFECT/Scenes/AITraining.unity) 3.... Read more
[URP] Render textures not rendering on Android with OpenGLES3 when rende...
Reproduction steps: 1. Open the attached user's Unity project 2. Go to File > Build Settings > Player Settings > Other Settings 3. M... Read more
ArgumentException when running a project with a IL2CPP Scripting Backend
Reproduction steps: 1. Open the user's attached "IL2CPPtest.zip" project 2. Set Scripting Backend to IL2CPP in the Project Settings ... Read more
Mesh combined and created with Burst Jobs result in vertex input descrip...
Reproduction steps: 1. Open project "LightmapsBakedMesh.zip" 2. Open Project Settings window from Edit > Project Settings 3. Navigat... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes when debugging a for loop
- Crash on UnityPlayer!profiling::ProfilerManager::DisposeProfilerRecorder+0xa when Player gets relaunched and exited after running for a long amount of time
- [Input system] When releasing one touch and pressing a second touch during a single frame, the second touch is not translated into UI event line OnPointerDown by the InputSystemUIInputModule
- URP Samples - multiple "Attempting to resolve render surface" and other errors appear when setting Quality pipeline asset
- OnDemandRendering.willCurrentFrameRender returns incorrect values in the Player when UnityEngine.Rendering.OnDemandRendering.renderFrameInterval is greater than 1