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GUI Button does not function when Local Game View Menu is enabled
How to reproduce: 1. Open attached project "1391581_case.zip" 2. Open the "SampleScene" Scene 3. Press Play 4. Press the "TestButton... Read more
On macOS Hub icon is not removed from the Dock bar when "Hide the Hub to...
Steps to reproduce: 1. Open Unity Hub > Preferences > Appearance 2. Enable checkbox option "Hide the Hub to macOS menu bar when Unit... Read more
"Invalid memory pointer was detected in ThreadsafeLinearAllocator::Deall...
How to reproduce: 1. Open the attached project "sprite.zip" 2. Open File>Build Settings... 3. Enable Development Build 4. Build And ... Read more
"Unsupported wedge mapping mode type" error is not useful when importing...
Reproduction steps: 1. Open the attached project "what is model.zip" 2. Import the user's attached model "310019.fbx" Expected resu... Read more
[OpenGL] Material color changes in the Game View when enabling Post Proc...
Reproduction steps: 1. Open the attached 'PostProcessingTest' project 2. Open the 'SampleScene' 3. Observe the Camera in the Inspect... Read more
[Linux] Undocking tabs logs OnGUIDepth changed errors
Repro Steps: 1. Create an empty project 2. Attempt to undock and redock the Game view. Expected results: No errors are logged in th... Read more
SoundManager.Update takes significant time to update when using many aud...
Reproduction steps: 1. Open project "SoundManager Repro.zip" 2. Open the Profiler tab from Windows > Analysis > Profiler 3. Click th... Read more
Button hover doesn't work when using the legacy input without the Event ...
How to reproduce: 1. Open the attached project "UIEventSystem.zip" 2. Open "SampleScene" Scene 3. Enter Play mode 4. Hover the mouse... Read more
[TMP] Part of the text goes outside the edge of text area when using Ita...
How to reproduce: 1. Download the attached project "1394770.zip" 2. Open "SampleScene" Scene 3. In Hierarchy press on "Text" GameObj... Read more
Crash on AudioMixer::EnsureValidRuntime when entering Play mode
Reproduction steps: 1. Open the user's attached "mixer-test.zip" project 2. Enter the Play mode Expected result: Unity does not cra... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on UnityPlayer!profiling::ProfilerManager::DisposeProfilerRecorder+0xa when Player gets relaunched and exited after running for a long amount of time
- [Input system] When releasing one touch and pressing a second touch during a single frame, the second touch is not translated into UI event line OnPointerDown by the InputSystemUIInputModule
- URP Samples - multiple "Attempting to resolve render surface" and other errors appear when setting Quality pipeline asset
- OnDemandRendering.willCurrentFrameRender returns incorrect values in the Player when UnityEngine.Rendering.OnDemandRendering.renderFrameInterval is greater than 1
- Root motion is not reapplied when transitioning from an animation without root motion to an animation with root motion