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If Sprite window is open, user expects to move the window
If Sprite window is open, user expects to move the window around, when editing/trimming the sprite. But the small Sprite window is s... Read more
The yellow warning message Automating slicing of
The yellow warning message "Automating slicing of compressed textures gives imperfect results!" Gives the impression that something ... Read more
Removing RigidBody2D in play mode disables the 2D collider
To reproduce:1. Create a scene with a falling 2D rigid body, which would collide with another 2D rigid body.2. Run the scene.3. Whil... Read more
Loading of serialized specific ScriptableObject fails with System.Argume...
The reproduction project has complex ScriptableObject hierarchy. Application fails with such error, which could vary with project/ve... Read more
Sprite Editor and Unity editor freezes when Minimum Size is set to 1x1
Slicing - set Minimum Size to 1 x 1, the Sprite Editor window and Unity editor freezes. It creates 150.000 textures and user has to ... Read more
Documentation is missing information regarding RichText being disabled i...
Rich text has been disabled in custom editor scripts by default. This has been done as there were some issues with custom editors sh... Read more
When user crops multiple sprites user can misunderstand the selected frame
When user crops multiple sprites > user can misunderstand the blue frame as a selection tool and not as a crop container as it cu... Read more
The DistanceJoint2D component does not maintain a constant
1. Open the attached project2. Run the "1" scene3. As the components are swinging the distance between the "Sphere" and the "Capsule... Read more
Minimum size in the Sprite editor is hard to understand what it covers
In the Sprite Editor window - The "Minimum size" - as a user we do not understand, what this means. Is it referring to pixels? Or th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used