Search Issue Tracker
By Design
Votes
0
Found in
4.5.0a4
Issue ID
582023
Regression
No
The DistanceJoint2D component does not maintain a constant
1. Open the attached project
2. Run the "1" scene
3. As the components are swinging the distance between the "Sphere" and the "Capsule" sometimes varies, even though it should be constant.
Notice: you may need to pull the "Capsule" down in play mode, to create the necessary movement.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment