Search Issue Tracker
By Design
Votes
0
Found in
4.5.0a4
Issue ID
582023
Regression
No
The DistanceJoint2D component does not maintain a constant
1. Open the attached project
2. Run the "1" scene
3. As the components are swinging the distance between the "Sphere" and the "Capsule" sometimes varies, even though it should be constant.
Notice: you may need to pull the "Capsule" down in play mode, to create the necessary movement.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [URP] Crash on GameObject::QueryComponentByType when baking a Reflection Probe in an unsaved/untitled Scene
- No Icons are used for the Entry and Exit States in the Inspector when selected in an Animator Controller
- Crash on PlayerMain(int, char const**) when exiting Standalone Player with a Particle System in the Scene
- No Icon is used for the Runtime Animator Controller Type in a Search Window when assigning an Animator Controller in the Animator Component
- Unity Version Control server textfield’s text overlaps with the dropdown triangle button in the Explore repositories window when an organization with a long name is selected
Add comment