Search Issue Tracker
Fixed in 4.5.X
Votes
2
Found in
4.3.1f1
Issue ID
582006
Regression
No
Removing RigidBody2D in play mode disables the 2D collider
To reproduce:
1. Create a scene with a falling 2D rigid body, which would collide with another 2D rigid body.
2. Run the scene.
3. While the scene is running, remove the RigidBody2D component from the object in the bottom, but keep the collider.
4. The falling 2D rigid body does not collide with it.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Add comment