Search Issue Tracker
Fixed in 5.2.0
Votes
0
Found in
4.5.0a3
Issue ID
581898
Regression
No
When user crops multiple sprites user can misunderstand the selected frame
When user crops multiple sprites > user can misunderstand the blue frame as a selection tool and not as a crop container as it currently functions as. See screen shot.
Prerequisite:
You need a sprite in you assets
Repro:
1. Select the Sprite from the asset
2. In the Inspector, select Sprite mode > multiple
3. Select Sprite Editor
4. Make a manual selection of a graphic element in the sprite
5. Click apply - the sprite is saved with a name_01
6. Drag the selection (Blue frame) to another graphic element in the sprite and apply
Result: the Sprite created before is overwritten by this selection so name_1 containing the graphic element selected in step 6
Expected result: New sprite Name_2 should be created
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Graph Asset icon is not shown on creation unless you confirm the name
- APV Sky occlusion doesn't consider the terrain
- [iOS] "EXC_BAD_ACCESS" Player crash when Script Debugging is enabled
- Cursor skips input fields when tabbing between two sets of input fields
- "Shader error redefinition of 'Varyings'" error appears when selecting the shader
Add comment