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Using 'Forward Add' shadow rendering mode produces irrelevant syntax error
How to reproduce:1. Open Unity2. Create a new project3. Import tester-submitted shader (Test.shader)4. Inspect shader syntax error p... Read more
Changing the path of an asset is not recognized as a change on some Buil...
Steps to reproduce:1. Download and open the attached project2. Make sure you are on the same platform as the assetbundle build targe... Read more
[iOS] Display.SetResolution silently fails during first frame
Steps:1. Build and run attached project ("DisplayManagerFail.zip") for iOS (iPad mini recommended) Expected: resolution is set to 10... Read more
System.Runtime.Serialization.Formatters needs to be included, when inclu...
Steps to reproduce:1. Open user attached project2. Try these three scenarios:1) Set System.Runtime.Serialization.Formatters to be in... Read more
Bug reporter opens when opening project from Unity after pushing changes...
After pushing a project to Collaborate and going to File > Open Project... project opens, but Unity bug reporter is opened also. ... Read more
Unlit shaders are not writing to the depth buffer
Steps to reproduce:1. Download and open the attached project2. Observe focusing of cubes in the Game Window Expected result: all obj... Read more
Incorrect Root Motion in Transition Preview
This issue only happens in the context of an animation preview (Inspector) of a SM “Transition” that uses root motion. Issue: RM ani... Read more
[Mac] 16:9 resolutions not appearing in either the Windowed or Fullscree...
Steps to reproduce:1. Force 16:9 Aspect Ratio under Player Settings->Supported Aspect Ratios2. Build Project for Standalone - Mac... Read more
Animation binding m_AnchoredPosition.z fails to register property modifi...
To reproduce:1. Open project2. Select Canvas gameObject3. Open animation window4. Play 'OldAnim' and 'NewAnim' Expected: both clips ... Read more
[Regression] UWP project fails to build under .Net Native tool chain in ...
How to reproduce:1. Download attached project file2. Change platform to UWP and Build3. Open Visual Studio solution4. Change Configu... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved
- Group Node name text is way smaller in the renaming state than the actual display size