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[Mac] Mouse input jumps by a large number at the end of movement
Steps to reproduce:1. Open attached project2. Run "Test" scene3. Move mouse and observe the jump (the exact representation of what h... Read more
Editor crashes on (KERNELBASE) RaiseException when using ConvertToEquire...
How to reproduce:1. Open the attached "EquirectCrash" project2. Switch to Android platform3. Open "SampleScene" and enter playmode i... Read more
Non matching Profiler.EndSample (BeginSample and EndSample count must ma...
To reproduce: 1. Open the project, attached by the user (non matching Begin-EndSample in deep profile.zip)2. Open the "test" scene3.... Read more
Collab: Clients do not properly read data from new variable fields on au...
Reproducing this requires modifying an existing script (adding new variables), assigning a value to the new variable, publishing, an... Read more
[Android][VR][Daydream] Application fails to launch landscape when held ...
How to reproduce:1. Open the attached user project and change Package Name in Player Settings (Other Settings)2. Build and run Andro... Read more
AnimatorOverrideController.ApplyOverrides causes significant spikes in C...
Steps to reproduce:1. Open attached “CharacterAnimPerformanceBug.zip” Unity project2. Open “AnimationTest” scene3. Open Window->P... Read more
[UI] Previous Lighting Window Settings are retained after templates
After the introduction of templates, default lighting settings for a new scene in Unity has changed. However, old lighting settings ... Read more
The Blacksmith: Atmospheric Scattering package not working
Steps to reproduce:1 Import this package https://assetstore.unity.com/packages/essentials/the-blacksmith-atmospheric-scattering-3993... Read more
Mesh collider gets corrupted if no triangles are specified
How to reproduce:1. Open attached Unity project "MeshColliderBug"2. Open the MeshColliderBug scene3. Select MediumPolySphere in the ... Read more
[iOS][Metal] Graphics Artefacts on iOS with Metal API, HDR and Deferred ...
Reproduction steps:1. Open User's project2. Switch target platform to iOS3. In Graphics Settings switch Rendering Path to "Deferred"... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [iOS] [Android] External library generics fail during IL2CPP build
- Animator State’s Multiplier field shows a Parameter that no longer exists when the Parameter was assigned and then deleted
- Shadows disappear and come back after couple frames when using OnDemand Shadows and OnDemand Reflection
- “Delete Selected Items” is still active in the menu when Label is not selected in New Sprite Library Asset window
- "View Generated Shader" button in Shader Graph Asset is not aligned with other buttons