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Crash when using GameObject.Destroy(destinationTexture)
Steps to reproduce : - import the project attached- open the scene "Main Menu"- press play and select New Game- press Create Server-... Read more
Performance issue when using PolygonCollider2d.SetPath().
1) What happenedPerformance issue when using PolygonCollider2d.SetPath(). This example shows the timing difference when using MeshCo... Read more
No shadows on Samsung Galaxy Note3
Galaxy Note 3 has the "GL_OES_depth_texture" extension, so it should support shadows, however they are not displayed on the device. ... Read more
Crash on play mode when duplicating a gameobject with an audio source an...
To reproduce:1. Extract and import crash.zip2. Put the prefab "crash" in the scene3. Enter play mode4. Duplicate the gameobject a fe... Read more
The SpriteRenderer Material field component in the inspector can be deleted
To reproduce:1. Create a project and import a sprite2. Add the sprite to the scene and select it3. In the inspector, right click the... Read more
Duplicate script names in firstpass vs standard assemblies produces corr...
To reproduce: 1. Open the attached project and "repro" scene2. Observe that there are two 'MouseLook' scripts in the project, one in... Read more
The Info.plist file cannot be parsed if a project name contains '&'
To reproduce:1. Build & Run the attached Unity project2. Wait for Xcode to open3. Notice Info.plist Utility error thrown Read more
[Win Store Apps] Device watcher error. Can't run WSA apps
Issue happened because of branch code merge error. Reproducible on Win8 and Win8.1 with latest 4.5.0a3. Read more
RC Mini Racers shows Development Console with NRE errors and black screen
To reproduce NRE errors:- Make sure that your web player setting is set to the "Test" and "Development" channel- Launch this game: h... Read more
Inconsistent MonoDevelop behavior
1. Create a project and a script in it2. Double click on the script3. Not every time: [MonoDevelop opens every opened solution twice... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used