Search Issue Tracker
Fixed in 5.0.X
Votes
0
Found in
4.3.0f4
Issue ID
576146
Regression
No
Crash when using GameObject.Destroy(destinationTexture)
Steps to reproduce :
- import the project attached
- open the scene "Main Menu"
- press play and select New Game
- press Create Server
- stop the play mode
- press play and select New Game again
- press Create Server
- notice that Unity has crashed
*Note :
Commenting out line 155, UnityEngine.GameObject.Destroy(destinationTexture); in TextureProcessPROCoroutine.cs will stop Unity from crashing
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Add comment