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[Particle System] Increasing memory usage between each version
Steps to reproduce:1. Open user attached project2. Open profiler and play the scene3. Select the Memory Usage tab4. Choose the "Deta... Read more
Vulkan renderer doesn't handle V Sync quality settings correctly
The Vulkan renderer seems to produce undesired behaviours when V Sync Count is set to anything but Don't Sync. These behaviours don'... Read more
Memory Snapshot Tool does not receive any data
To reproduce: 1. Open the project, attached by the user (MemTest.zip)2. Build and run the project3. In Memory Profiler window, press... Read more
[WebGL] build with LinkerTarget WebAssembly freeze on loading screen whe...
Reproduction Steps:1. Open User's Project2. Set "PlayerSettings -> Publish Settings -> LinkerTarget" to "WebAssebly"3. Build f... Read more
Assert.NotNull passes even though a reference is missing
Steps to reproduce:1. Open user attached project2. Open Test Runner window3. Run All Edit Mode tests, tests should pass4. Select the... Read more
[VR][Cardboard/Daydream] LoadDeviceByName causes crashes on Cardboard/Da...
How to reproduce:Build and the attached project. Launch the app on a cardboard capable device. Expected Result: The app will cycle b... Read more
Applying a preset on existing object recenter the object in the scene view
Fixed in trunk in changeset `d8ceb89e4d7b` as part of 2018.2.0a4 Read more
[h264]Editor freezes when pausing/playing video multiple times
To reproduce:1. Open project2. Run test scene3. Click button multiple times to play/pause video4. Editor freezes Reproducible: 2017.... Read more
[iOS][UnityWebRequest] Data is written to cache twice instead of writing...
To reproduce:1. Open project2. Build a development build for iOS3. Run on a device Expected: data will be written to cache and loade... Read more
[IAP] InvalidOperationException: Collection was modified; enumeration op...
Steps to reproduce:1. Open user attached project2. Go to Services tab and import the latest IAP package3. Play the scene4. Select a ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size
- Shader Graph validation errors are not pointing to the right implementation
- Rich Text is not correctly highlighted when searching through Debug Logs in the Console window
- Shader warning in 'Hidden/Core/DebugOccluder' thrown after building High Definition 3D Sample Template