Search Issue Tracker
Fixed in 2018.2.X
Fixed in 2017.4.X, 2018.1.X
Votes
1
Found in
2018.1.0b10
Issue ID
1014022
Regression
No
[iOS][UnityWebRequest] Data is written to cache twice instead of writing and reading from it
To reproduce:
1. Open project
2. Build a development build for iOS
3. Run on a device
Expected: data will be written to cache and loaded from it (in Xcode log 'SAVE TO CACHE' and 'LOADING FROM CACHE' messages will be thrown)
Actual: data is written to cache twice ('SAVE TO CACHE' is thrown multiple times)
Reproduced: 5.6.5p2, 2017.1.3p2, 2017.2.2p1, 2017.3.1p4, 2018.1.0b12, 2018.2.0a5
Note: not reproducible on Standalone or Android
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Add comment