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Not Reproducible
Votes
0
Found in
2018.1.0b9
Issue ID
1010225
Regression
No
[WebGL] build with LinkerTarget WebAssembly freeze on loading screen when opened from iOS device
Reproduction Steps:
1. Open User's Project
2. Set "PlayerSettings -> Publish Settings -> LinkerTarget" to "WebAssebly"
3. Build for WebGL
4. Make it reachable from network (Apache, MAMP, etc.)
5. Run WebGL build from iOS device with Safari
6. Notice that it does not load
Note: Reproducible with LinkerTarget "Both", but not "asm.js"
Reproduced on versions: Unity 2017.3.2f1, 2018.1.0b12, 2018.2.0a4
Reproduced on devices: iPhone 7 iOS 11.0.2, iPhone 8 iOS 11.0
Did not reproduce on Android devices.
Fixed in: iOS version 11.3
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