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[VFX Graph] invalid subscript 'instanceActiveIndex' error is thrown and ...
How to reproduce: Import the attached .vfx Observe errors thrown to the console Error message: {color:#de350b}[Worker2] Shader error... Read more
Shadows get messed up when using Screen Space Shadows
To reproduce:1. Open the project “ReflectionProbeTest”2. Select “Reflection Probe” GameObject in the Hierarchy3. Notice the messed-u... Read more
Crash on RebuildTransformHierarchy when setting a transform parent to As...
How to reproduce: Open the user attached project Right-click in the project and "Build AssetBundles" to ensure the "Empty" prefab is... Read more
Cursor.visible does not take effect when disabling and enabling the Game...
Reproduction steps: Open the attached project Open the “/Assets/Qa/Tests/KeyboardMouseBasic/ISX_KB_Mouse_Basic.unity” Scene Enter th... Read more
Line breaks do not work when adding them to UITextSettings
Reproduction steps: Open the user's attached project Open Game view and observe the “。” symbol Open Assets > UI > UXMTemplate ... Read more
GameObject renders with the 'LIGHTPROBE_SH' keyword when the Light Probe...
Reproduction steps:1. Open the attached ‘Bug Test’ project2. Open the ‘test’ Scene3. Observe the ‘Sphere’ GameObject, note that Ligh... Read more
Color doesn't appear in Realtime Global Illumination Albedo Draw Mode wh...
Reproduction steps: Open the attached project Open the “/Assets/Scene.unity” Scene Change the Draw Mode to Shaded under Shading Mode... Read more
Android build with Vulkan crashes when trying to invoke AsyncGPUReadback
How to reproduce:1. Download the attached project "scratchcard.zip"2. Build and Run on Android with Vulkan Graphics API enabled3. Wh... Read more
"'InstancedComponent' has been destroyed..." error is thrown when re-ent...
How to reproduce: Open the user’s attached project “BugTest.zip” Make sure Reload Domain and Reload Scene are disabled in Project Se... Read more
IL2CPP throws a NullReferenceException when attempting to Export a Devel...
Reproduction steps: Open the user’s attached project Navigate to File → Build Settings Ensure that “Scenes/SampleScene” is included ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS