Search Issue Tracker
OnValidate is called twice when duplicating Prefab instances in the scene
How to reproduce: 1. Open the attached project (case_1373124.zip) 2. Open the scene Scenes/SampleScene 3. Go to the Console and clic... Read more
2D Light in the overlay camera is moving in the wrong direction
How to reproduce: 1. Open the attached project "2dtest2.zip" 2. In the Scene View window move "Light 2D" up and down 3. Observe both... Read more
Mesh disappears when DrawMesh is called from the EditorWindow
Reproduction steps: 1. Open the '1384727_sample' project 2. Go to the Menu Item 'Example -> ExampleWindow' 3. Move the cursor around... Read more
[Texture][Vulkan][XR] Loading texture at runtime needs 2x memory compare...
Reproduction steps: 1. Open the attached user's project "GLTFSizeRepo.zip" 2. Open "Assets/Scenes/MemoryComparison.unity" Scene 3. O... Read more
Asset Bundle Build fails when using "BuildPipeline.BuildAssetBundles" Bu...
How to reproduce: 1. Open project "ABTest.zip" 2. In the Project window select "download.png" 3. In the bottom of the Inspector wind... Read more
[Lumin] Importing assets dialog never closes after entering Play mode
Reproduction steps: 1. Open the attached project ("Test ARKit and Lumin.zip") 2. Switch to Lumin platform 3. Enter Play mode 4. Obse... Read more
2D Animator bone position IK handles behave incorrectly when previewing ...
How to reproduce: 1. Open user's attached project "Uphold.zip" 2. Open the Animation Window and enable "Preview" 3. Select the "Vine... Read more
Frame Debugger shows different number of Draw Calls when compared to one...
Reproduction steps: 1. Open the attached project "1127156.zip" and load Scene "SampleScene" 2. Open the Frame Debugger window (Windo... Read more
HDRP Skybox reflections are incorrect when Fog is used
How to reproduce: 1. Open the user's attached project 2. Open scene Assets/ReflectionFogBug/ReflectionFogBug 3. In the Game view, ob... Read more
Opening Light Explorer's Volume tab in HDRP project shows a "NullReferen...
How to reproduce: 1. Create a new project with an HDRP template 2. Open Light Explorer (Window > Rendering > Light Explorer) 3. Sele... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Universal 3D Sample project template takes a very long time to build.
- ShaderGraph tabs persist to projects that do not have that shader graph
- Sample Bezier node in VFX Graph breaks when the Particle count is higher than 32
- ArgumentException is thrown when modifying Transform values of properties with 'Arc' in the VFX Graph Blackboard
- Preview of the material is displayed incorrectly when the texture is assigned to its Base Map