Search Issue Tracker
By Design
Votes
0
Found in
2019.4
2020.3
2021.2
2021.2.3f1
2022.1
Issue ID
1384727
Regression
No
Mesh disappears when DrawMesh is called from the EditorWindow
Reproduction steps:
1. Open the '1384727_sample' project
2. Go to the Menu Item 'Example -> ExampleWindow'
3. Move the cursor around the Editor
Expected result: the Mesh is always visible in the Scene View while the EditorWindow is active
Actual result: the Mesh is displayed just when the cursor is in random areas of the Editor
Reproducible with: 2019.4.32f1, 2020.3.24f1, 2021.2.6f1, 2022.1.0b1
Could not test with: 2019.4.32f1 (the Mesh doesn't appear at all)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Opening Terrain Prefab in Prefab Editing Mode throws "NullReferenceException" error
- [Search] Dragging query pills put them behind the search text field
- A CustomPropertyDrawer that returns a PropertyField for a property named the same as a child field will not render all child fields
- Graphics Settings shows default values instead of the real values in the Rendering Debugger when Volume.profile is assigned via script
- Deleting multiple Tags throws “NullReferenceException”, and "Retrieving array element that was out of bounds" errors when holding the Enter key
Resolution Note:
The Sceneview only repaints when necessary, e.g. something has changed. In this case the Editor window decides to draw a cube but does not tell the SceneView to repaint. Calling SceneView.RepaintAll() after DrawMesh results in the expected behavior for the SceneView. Do note that a set up like this is not advisable. It may result in unnecessary repainting of the SceneView which can get costly.