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[HDRP] Visual glitching appear in Game view after selecting a GameObject...
How to reproduce:1. Open new HDRP project2. Search for available GameObjects in the Hierarchy’s searching field3. Select a GameObjec... Read more
[URP] Objects won't cast shadows in Scene view when Rendering path is se...
Reproduction steps: Open the “DeferredRenderer” project Open the “SampleScene” scene Observe the Scene view Expected result: the red... Read more
Interrupting Cinemachine Blend when quickly disabling and enabling the G...
How to reproduce:1. Open the attached user project “CinemachineTest.zip“2. Open the "SampleScene" Scene3. Enter Play Mode4. Disable ... Read more
Decal is not rendered when in Camera component Culling Mask dropdown fie...
Reproduction steps:1. Open the user’s attached project2. Open Assets/Scenes/SampleScene3. Open Window -> General -> Game4. In ... Read more
Cannot build projects when installing custom packages with names ending ...
h5. Repro1. Open the attached project “PackageBub_10775.zip“2. Open the Package Manager (Window > Package Manager)3. Click on the... Read more
[Addressables] Bundle Naming Mode has a different mode selection when si...
Reproduction steps:1. Open the user’s attached project.2. Go to Window > Asset Management > Adressables > Groups3. Select a... Read more
VFX Graph is not cacheable and is reimported when switching platforms
How to reproduce:1. Open the attached project "IN-12154_shadergraph-test.zip"2. Open File>Build Settings...3. Switch Platform to ... Read more
[OpenGLES3] GLSL Shader always renders in (0, 0, 0) position when built ...
Reproduction steps:1. Open project "GLSL_URP.zip"2. Open Scene "SampleScene"3. Move the cube away from (0, 0, 0), for example, to (1... Read more
[TextureCompression][UI/UX] Crunch Compression bool is exposed for unsup...
Prerequisites: - Make sure that you have WebGL platform support installed- (Optional) Make sure that you have Desktop, Android, and ... Read more
Material.SetOverrideTag setting LightMode tag has no effect
Material.SetOverrideTag should issue a warning when setting the value of LightMode tag that it won't have any effect. Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS