Search Issue Tracker
Won't Fix
Votes
0
Found in
2020.3.31f1
2021.2.17f1
Issue ID
UUM-3572
Regression
No
[TextureCompression][UI/UX] Crunch Compression bool is exposed for unsupported texture formats
Prerequisites:
- Make sure that you have WebGL platform support installed
- (Optional) Make sure that you have Desktop, Android, and iOS platform support packages installed
Steps to reproduce:
1. Download and open the attached project (New Unity Project.zip)
2. Open SampleScene
3. Navigate to File > Build Settings
4. Switch to WebGL platform
5. Bake lighting
6. Select lightmap texture
7. Enable Crunch Compression bool in the texture importer settings
8. Notice that it has no effect neither to its visual quality, nor size
Notes:
- Does not reproduce in: 2019.2.11f1, 2019.2.21f1, 2019.4.37f1 (Note: only because the textures end up using DXT in 2019.4\! Not a regression.)
- Reproduces in: 2020.3.31f1, 2021.2.17f1 and newer builds (non-DXT formats are used, so crunch cannot be used)
- It affects other platforms as well, to a degree. Will share more information in the comments section
- The causal factor could be texture format incompatibility with the crunch compression algorithm
- In an ideal case scenario, all texture formats should work well with the crunch compression algorithm
- In cases where that's not possible, crunch compression bool should be inactive
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Resolution Note:
This is being integrated into a larger effort to improve the UX for the Texture Importer Inspector as a whole.