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SetParent(null) causing sub-object to call OnEnabled
To reproduce:1. Open attached project2. Open profiler set it to deep profile3. Run EditorMap scene4. Move around the map5. Notice sp... Read more
[ShaderCompiler] Internal error communicating with the shader compiler p...
Reproduction steps:1. Open attached project.2. Select "RainSplash_Bug" shader.3. Select "Custom > OpenGLCore" in a compiled code ... Read more
Reset Transition not reseting default value
Reset Transition not reseting default "Transition Duration" value. repro:Import attached packageopen Set-up sceneselect mangagirl an... Read more
[Shuriken] Mesh particles with negative scale are inverted incorrectly w...
Steps to reproduce: 1. Download and import attached project. (NegativeScale_THIRD_TRY.zip)2. Open scene: test_3_Cubes3. Press play. ... Read more
[Shuriken] ParticleSystem.Play() with start delay pauses the particles
Steps to reproduce: 1. Download and import attached project.2. Load scene: main3. Play the scene and wait one sec till particles sta... Read more
[Collision][Planes] Particles spawning under a plane collision teleport ...
Particles teleport when using plane collision and spawning under the collider. 1. Open TestScene from attached project.2. Select Par... Read more
5.3.5 breaks Box Projection on large surfaces due to change in UnityStan...
Reproduction steps:1. Open attached project2. Open scene BoxProjection_5.3.5_regression3. Align view to main camera- Notice that on ... Read more
[AW] Add Property, scroll bar bug
Scroll bar never scrolls down enough, Add Property button is always half visible when you have more properties than what can be disp... Read more
[Shuriken] Simulating particle system in scene view stops it after certa...
Steps to reproduce: 1. Download and import attached project. (Simulation.zip)2. Open scene: main3. Click on particle system.4. Watch... Read more
Playmode tint is applied to a gradient Color editor when entering play mode
How to reproduce:1. Open the attached project "Line_Renderer_Color_Bug.zip"2. Open SampleScene3. Click Play4. Observe the Color prop... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used