Search Issue Tracker
By Design
Votes
0
Found in
5.3.1f1
Issue ID
803313
Regression
No
[Collision][Planes] Particles spawning under a plane collision teleport to the other side of the plane in a mirror-like fashion
Particles teleport when using plane collision and spawning under the collider.
1. Open TestScene from attached project.
2. Select Particle System in the Hierarchy.
3. Observe the Particle System transform in the scene view and how its particles are appearing on the other side of the plane.
Expected outcome: particles to move uninterrupted and ignore the reverse side of the plane collision.
Notes:
- Not a regression: reproes from 5.3.1f1 to the newest 5.5 on trunk.
- Behaviour should probably be similar to particles spawning within a mesh in world collision with a disabled internal collisions.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Overlay Image gets darker on each Camera when multiple Cameras are used
- Assertion failed on expression: 'scriptedImporterClass == SCRIPTING_NULL error when opening the standalone profiler window
- Disabled assets in Import Unity Package window aren't tracked but count as being selected by user
- [Windows] Crash on GetManagerFromContext when video is playing and creating High Definition 3D Projects after FMOD failed to switch back to normal output Error appeared
- GC Alloc produced when adding items to MultiColumnListView with Auto Assign Binding
Add comment