Search Issue Tracker
By Design
Votes
0
Found in
5.3.1f1
Issue ID
803313
Regression
No
[Collision][Planes] Particles spawning under a plane collision teleport to the other side of the plane in a mirror-like fashion
Particles teleport when using plane collision and spawning under the collider.
1. Open TestScene from attached project.
2. Select Particle System in the Hierarchy.
3. Observe the Particle System transform in the scene view and how its particles are appearing on the other side of the plane.
Expected outcome: particles to move uninterrupted and ignore the reverse side of the plane collision.
Notes:
- Not a regression: reproes from 5.3.1f1 to the newest 5.5 on trunk.
- Behaviour should probably be similar to particles spawning within a mesh in world collision with a disabled internal collisions.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment