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Local keywords incorrect when a fallback shader is used
Open the attached project, build to any player. Observe the red cube. Expected: the cube should be green. Read more
Crash on ScheduleNavMeshDataUpdate when building NavMeshSurface while an...
How to reproduce: 1. Open attached project "Case_1231244" and load scene "SampleScene" 2. Press Play Reproducible with: 2017.4.40f1... Read more
Editor crashes when Graphics.DrawMeshNow is called
How to reproduce: 1. Open the attached project's "case_1236602-Project.zip" Scene labeled "SampleScene" 2. Enter the Play Mode 3. Wa... Read more
[VCS] VCS Window doesn't always group assets correctly with its appropri...
How to reproduce: 1. Create a new project in your preferred workspace and open it 2. Connect it to Perforce 3. Import a couple of as... Read more
Editor crashes when destroying a Playable object during OnDestroy functi...
How to reproduce: 1. Open the attached project's Scene labeled "SampleScene" 2. Enter the Play Mode 3. Leave the Play Mode Expected... Read more
The Addressables Labels window does not open when clicking the button "M...
How to reproduce: 1. Make sure that all applications are minimized 2. Open the project "case_1233766-AddressablesGroups" 3. Open the... Read more
[Profiler] Mouse Scroller is not working for Timeline view in the profil...
Using the Mouse Scroll Wheel on the Thread name section or the scroll bar in Timeline View doesn't scroll, also continuous pressing ... Read more
Selecting a Material from the list in Model Importer Material Editor loc...
To reproduce: 1. Download attached "1172619_repro.zip" project in Unity 2. In Project window select "untitled.fbx" gameObject 3. In... Read more
[Profiler] UI System Preview Window title is not user friendly
The title given to the Previews window is "UnityEditor.UISystemPreviewWindow" Which is not user friendly, refer attached video and s... Read more
[Addressable assets] Build stops with SBP ErrorUnsavedChanges when chose...
How to reproduce: 1. Open the attached Addressables_803510.zip project 2. Go to Window>Asset Management>Addressables>Groups and "Cr... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Profiler - Taking you to the wrong section when using 'show'
- Draw Renderers custom pass doesn't work with SSGI
- WebCamTexture does not set the requested resolution when used in WebGL
- Editor default Stylesheet/Matching Selector buttons in Debugger don't do anything
- Graphics.DrawMeshNow stops rendering Render Texture after a few frames when viewed in the Player