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0
votes
Duplicate

[WSA] WWW() method using "Master Solution Configuration" is receiving an...

Universal Windows Platform

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Jan 18, 2018

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Version/s: 2017.3.0f3

Steps to reproduce:1. Open the attached project(case_989206-TestProject_WWW.zip)2. Open the Test.unity scene3. Switch platform to Wi... Read more

0
votes
Won't Fix

[Editor] Missing reference exception occurs on deleting particle system

Visual Effects - Legacy

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Jan 18, 2018

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Version/s: 5.6.5p1

Missing reference exception occurs on deleting particle system Steps to Repro:1. Open attached project or Create a new scene2. Hiera... Read more

0
votes
Duplicate

Lighting panel Ambient color is not affected by active scene

Shadows/Lights

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Jan 19, 2018

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Version/s: 2017.3.0f3

How to reproduce:1. Create 2 scenes with different ambient color2. Keep both scenes in Hierarchy Window3. Open Lighting/Scene Window... Read more

0
votes
Won't Fix

[VR][Android] Stereo Rendering Path check shader renders at the wrong co...

XR SDK

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Jan 19, 2018

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Version/s: 2018.1.0b3

Device: Pixel 2SDK: CardboardAPI: GLES3Rendering: Single Pass In the attached project, the shader on the cube should detect which re... Read more

0
votes
Won't Fix

[ReflectionProbes] Trees painted on Terrain don't respect `Reflection Pr...

Progressive Lightmapper

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Jan 19, 2018

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Version/s: 2018.1.0b2

Meshes and SpeedTree assets painted on terrain as trees don't respect the `Reflection Probe Static` flag. In 2018.2.0a1 (rev. 685309... Read more

1
votes
Not Reproducible

[WebGL] Web socket server does not process the echo request for all conn...

WebGL

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Dec 28, 2017

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Version/s: 5.6.1p1

Steps to reproduce:1. Open project "Networking.zip"2. Build on WebGL and Windows or use builds inside the zip3. Open PC build and pr... Read more

0
votes
Fixed

Test runner hierarchy doesn't correctly select an item

Unity Test Runner

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Jan 13, 2018

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Version/s: 2018.1.0b2

To reproduce:1) Open attached project2) Open Test Runner Window at Play Tests3) Select one of duplicated or triplicated items Expect... Read more

0
votes
Fixed

ExecutableAndDlls is not found when checking through a PackedMemorySnapshot

Profiling

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Jan 19, 2018

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Version/s: 2018.1.0b2

The user's code goes over all snapshot.nativeObjects and checks if any nativeObject is greater than 300 MB to identify the Executabl... Read more

0
votes
Won't Fix

[Hololens] [Remoting] Exiting the remoting app while running the game in...

XR SDK

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Jan 19, 2018

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Version/s: 2018.1.0b3

To reproduce:1. Start remoting to the hololens + enter play mode2. Bloom out of the remoting app on the hololens3. Resume the suspen... Read more

0
votes
Won't Fix

Build succeeds in spite of build-stopping error in the console

Deployment Management

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Jan 19, 2018

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Version/s: 2018.1.0b1

How to reproduce: 1. Open attached project2. Open scene Test2.unity3. Build scene to any platform (such as macOS)- Note that the bui... Read more

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