Search Issue Tracker
Won't Fix
Votes
0
Found in
2018.1.0b1
Issue ID
989770
Regression
No
Build succeeds in spite of build-stopping error in the console
How to reproduce:
1. Open attached project
2. Open scene Test2.unity
3. Build scene to any platform (such as macOS)
- Note that the build succeeds, but there is an error in the console ("This MeshCollider requires the mesh to be marked as readable in order to be usable with the given transform.")
4. Using the exact same settings, build again
- Note that this time the build fails due to the same error
- A similar issue happens when using the Instantiate and Destroy buttons on the Platf_Ground-M1_Pf gameobject. If these buttons are used before a build is made, no error appears in the console. If these buttons are used after a build is made, the same error will appear each time the fbx is instantiated.
- Reproduced with 2018.1.0b1 (bcd94551ef32), 2017.1.0f2 (66e9e4bfc850), 2017.2.0f3 (253d744f3449)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Canvas Renderer" Component uses a low resolution icon
- NullReferenceException is thrown when installing the "QuickStart" page in the Multiplayer center
- Package Manager's Filter Panel does not show borders when viewed on Windows
- Blend Tree Threshold fields accepts NaN/Infinity values causing Node backgrounds disappear in Animator Controller view
- Animator Controller Layer Weight field accepts “NaN” as a valid value instead of rejecting it
Add comment