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Test runner hierarchy doesn't correctly select an item
To reproduce:1) Open attached project2) Open Test Runner Window at Play Tests3) Select one of duplicated or triplicated items Expect... Read more
ExecutableAndDlls is not found when checking through a PackedMemorySnapshot
The user's code goes over all snapshot.nativeObjects and checks if any nativeObject is greater than 300 MB to identify the Executabl... Read more
[Hololens] [Remoting] Exiting the remoting app while running the game in...
To reproduce:1. Start remoting to the hololens + enter play mode2. Bloom out of the remoting app on the hololens3. Resume the suspen... Read more
Build succeeds in spite of build-stopping error in the console
How to reproduce: 1. Open attached project2. Open scene Test2.unity3. Build scene to any platform (such as macOS)- Note that the bui... Read more
PlayerSettings.renderingPath is marked obsolete with incorrect information
Reproduction steps:1. Create new project in Unity2. Create new C# script and open it3. Write into it "PlayerSettings.renderingPath"4... Read more
[UI] Invalid AABB inAABB error occurs on clearing reference resolution v...
Invalid AABB inAABB error occurs on clearing reference resolution values for canvas scaler when scaler mode is set to scale with scr... Read more
[WSA] Unable to load DLL 'advapi32.dll' when running an app at runtime a...
Steps to reproduce:1. Open the attached project (WebRequestIl2cppBug.zip)2. Switch platform to Windows Store3. Build for WSA Univers... Read more
Discrepancy between render texture and camera dimensions
Steps to reproduce:1. Open user attached project2. Switch to 16:9 aspect ratio3. "SetPixels32 called with invalid number of pixels i... Read more
[Android] Terrain causes SIGSEGV crash on devices with Android version 6...
Reproduction steps:1) Download and open user's attached project2) Build and run "Test.unity" scene on an Android device-- Notice tha... Read more
[iOS][.NET 4.6]Socket polling thread using 100% cpu after suspend and re...
Reproduction Steps:1. Open User's project2. Build and deploy to iOS device3. Press "Begin Download" UI button4. Lock device (press s... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved